This was our benchmark creature to test the stylization, scale, detail level and etc. in the engine for the non human characters. I did a couple variations of her on the concept side before starting on the 3D model and after some back and forth between Whitney and I, we ended up with the way she looks in the 3D version here. I couldn't find the final tweaked concept to add to this post, but the other versions are attached.
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I was responsible for all the aspects of the model as seen on the images here, some adjustments may have been made for the release after I left the project. Explorations and concepts were done by me as well.
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AD by Whitney Clayton and concepts by me.
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For more stuff on personal projects check my Instagram:
https://www.instagram.com/fabiohenriquel/